Part I ended where the thread stopped being “a weird toolbox cube” and started behaving like a system—random camera takeovers, forced movement, and “recordings” nobody could reproduce on command.
Part II contains the posts that were not archived in the original scrape. Most of these were recovered from cached quotes, reposts, and user backups.
This is where recurring names start showing up in patterns: the same skeptics, the same experts, the same trolls — and then one new name that shouldn’t exist in 2011.
ARCHIVE Posts marked ARCHIVE are reconstructed from partial quotes. Formatting may differ from original, but wording is preserved as closely as possible.
NEW TERMINOLOGY
ARCHIVE Recovered content reconstructed from quotes/backups.
LEAK Off-site files, screenshots, or dumps attributed to a user.
DEV Claimed Roblox staff / internal tools. Unverified.
REDACTED Sensitive or identifying details removed by PROJECT ENGINE.
PROJECT ENGINE NOTE: multiple posters independently typed the same string:
CAMCUBE ;get s.objdata/camcube.pull
The “S.OBJDATA” fragment appears again later — but not as chat. It shows up in a place it shouldn’t: inside a model description cache.
PAGE 12 (RECOVERED)
Posted 9th Jan 2012 · Joined June 2007
#161 BMAN EXPERT
ok update. i tried isolating it in a blank place with ONLY the streetlamp model. no plugins. no toolbox spam. just that model.
if the script is removed: nothing happens. if the cube is removed: nothing happens. if the cube stays but script is blank: nothing happens.
so it’s not “just text”. something in that garbage is being interpreted somewhere else.
EVIDENCE: test matrix notes CLICK
TEST MATRIX (BMAN)
- StreetLamp only (cube+script intact): camera hitch after ~8–20 sec, then random “base 1” spin.
- Remove cube only: no hitch.
- Keep cube, blank script: no hitch.
- Keep script, cube moved to sky: hitch still occurs but delayed.
- Keep script, cube renamed: hitch still occurs.
- Keep script, script parented elsewhere: hitch still occurs.
Conclusion: engine is reading the SCRIPT content, not the PART name.
Posted 9th Jan 2012 · Joined September 2009
#162 BigBadWolfe
if this is real, then it’s probably a client bug that freaks out when it parses invalid bytes. that happens. your “cutscenes” could be camera glitching into weird coords.
not haunted. not 1x1x1x1. just roblox being roblox.
Posted 9th Jan 2012 · Joined January 2010
#163 Gordon Bloxman ALIAS
no dude. it’s not just coords. i got a BASE 5 and it literally “framed” something. like it kept panning to the same doorway even when i tried to move away.
it felt like someone was driving the camera.
Posted 9th Jan 2012 · Joined March 2011
#164 de_turkleg
ok but why does it ONLY happen with that model’s script?? if it was random bytes you’d see it everywhere.
i pulled the script into notepad and there’s one readable chunk repeating like 3 times, always near the end.
EVIDENCE: “readable chunk” quote CLICK
Quoted from de_turkleg’s repost (original formatting lost):
"CAMCUBE"
";get s.objdata/camcube.pull"
"cam cube is not a part"
"cam cube is a subject"
(Last line appears once, everything else repeats.)
Posted 9th Jan 2012 · Joined October 2009
#165 Kodeyak
“cam cube is a subject” LMAO u guys are literally writing creepypasta inside a streetlamp model
Posted 10th Jan 2012 · Joined June 2007
#166 bloxyboy30 OP
here’s the part nobody’s saying out loud: if it’s “a subject” then something is treating it like the camera is following a target.
a normal script can’t do that unless it has a controller. but the script doesn’t have a controller. it’s garbage. so where’s the controller?
Posted 10th Jan 2012 · Joined July 2011
#167 justinLife
ok i’m officially uncomfortable now bc i did ANOTHER test and it didn’t play a random camera thing.
it opened the output and spammed one line like 60 times and then studio froze.
guys i found it. i typed camcube and my dog exploded. stop feeding the gremlin cube
Posted 10th Jan 2012 · Joined March 2008
#169 Ugrox7
the output line changes if you delete JUST ONE character from “s.objdata”. it stops completely.
that means it’s being pattern-matched, not executed as code.
PAGE 13 (RECOVERED)
Posted 12th Jan 2012 · Joined June 2007
#170 BMAN EXPERT
i think i found why it “looks random”. i don’t think it’s generating the recordings.
i think it’s loading them from somewhere and then failing halfway, which is why you get different results.
EVIDENCE: pulled bytes (partial) LEAKCLICK
BMAN CLAIMS (UNVERIFIED):
- He intercepted a small chunk of data “once” before the client froze.
- Data looked like "camera keyframes" and "focus targets".
Dump fragment (as posted):
KFRM 0001 T=0.00 POS= 12.4, 6.0,-88.1 LOOK= 14.0, 6.1,-90.2
KFRM 0002 T=0.08 POS= 12.6, 6.0,-88.4 LOOK= 14.2, 6.0,-90.6
SUBJ "Noob" ID=??
SUBJ "Foggy" ID=?? (appears once)
(then garbage / cut off)
PROJECT ENGINE removed a short string from this post:
██████████████
which appeared to be a direct identifier. We’re not doxxing anyone over a Roblox mystery.
Posted 12th Jan 2012 · Joined September 2009
#171 BigBadWolfe
“intercepted bytes” ok so now we’re doing spy movie stuff
but if it’s loading something, then from where? roblox doesn’t just fetch random files because a lamp told it to.
Posted 13th Jan 2012 · Joined June 2007
#172 bloxyboy30 OP
it can if there’s already a system in place that reads “commands” out of content.
like… a diagnostic mode. or internal admin tooling. or a leftover parser that never got removed.
Posted 13th Jan 2012 · Joined Date Unknown
#173 Unknown User DEV
stop saying “internal tools” like it’s magic. if you found a parser then congrats, you found a parser.
also: “s.objdata” is not a domain. it’s a mount.
ARCHIVE NOTE: why this post matters ARCHIVECLICK
This is the first appearance of the word “mount” in relation to s.objdata.
Multiple original posters later claimed:
- They do NOT remember this user.
- The account name was short, numeric, and is now deleted.
- The thread page containing this post was missing in most archives.
PROJECT ENGINE keeps it marked DEV (unverified).
Posted 13th Jan 2012 · Joined March 2011
#174 de_turkleg
did anyone else notice that “DEV” post reads like it’s annoyed at us for even knowing the words
like “yeah yeah you found it, stop talking.”
Posted 13th Jan 2012 · Joined December 2007
#175 yourlocalrobloxnews
mount?? like a horse?? the camcube is riding into town. mystery solved
Posted 14th Jan 2012 · Joined March 2008
#176 Ugrox7
ok, plot twist. i found another model with the same string, not the house one. different author, different date.
and the camcube script is not identical. it’s like… a different “dialect”.
EVIDENCE: second model mention CLICK
Model name (as quoted): "RainTown_RoadCorner"
- Has a tiny cube inside a curb.
- Script contains: "CAMCUBE ;get s.objdata/camcube.pull"
- Also contains: "SILO-WORKS / playback / subject"
Note: link was never posted (user not verified).
PAGE 14 (PARTIAL)
Posted 22nd Jan 2012 · Joined June 2007
#177 BMAN EXPERT
i’m gonna say something dumb: what if camcube isn’t “a thing” at all.
what if it’s a key — like a marker. you put the marker in content, and the client finds it, and it loads a recording package.
and the recordings are not stored in the place. they’re stored in a silo.
Posted 22nd Jan 2012 · Joined June 2007
#178 bloxyboy30 OP
that would explain why you can’t datamine it from old place files… because it’s never there.
it’s a retrieval hook. a fishing line. and we keep yanking it.
Posted 22nd Jan 2012 · Joined January 2010
#179 Gordon Bloxman ALIAS
then who’s on the other end of the line?
because BASE 5 doesn’t feel like a file. it feels like… someone trying to show you something, but using a broken camera.
Posted 23rd Jan 2012 · Author Unknown
#180 BANNED
This post was removed. Reason given in quotes: “Posting internal strings.”
Posted 23rd Jan 2012 · Joined September 2009
#181 BigBadWolfe
ok WAIT. if someone got banned for “internal strings” then that means staff/mods recognized something real here.